Of Hunters and High Hunters
The Hunters and High Hunters are the primary officials in the nation of Nalydya. The function of the Hunter class is to maintain internal order and to represent the Empire abroad. To accomplish this task, they are divided up into a number of different "levels" of "Hunterdom."
At the very lowest, are the standard Hunters. These are the Hunters that are often found in many of the small villages dotted throughout the tundras of the various Nalydian realms. They are not elected per se, rather, their positions are gained through mutual agreement, respect, and through their own demonstrated abilities. At this lower level, actual ability to hunt and provide for and protect the village is generally what decides who becomes a Hunter and who does not.
Above these low Hunter are those who have gained regional influence, generally through much contact with other communities. Their primary concern is maintaining the peace and ensuring the people in their "jurisdiction" have what they need to survive. They often bring items of note to the attention of higher Hunters, who will do their best to aid them. The range of these Hunters is considerable, and can range from a few village clumps to even entire regions of a planet.
The High Hunters are at the top of the Hunterdom. It is quite an achievement to rise to the position of High Hunter. High Hunters are greatly respected throughout the nation, and are the ones in charge of overall supervision of the day-to-day activities of Nalydya, as well as representing the nation on the international stage. Generally speaking, when a High Hunter organizes something (such as a relief effort for a region in drought), Pords are quick to react to get the job done. For obvious reason, High Hunters tend to be aged men and women, who have served their communities for nearly their entire lives.
Hunters generally convene in buildings labeled as "Villas," which tend to be located centrally in whatever village or city they live in. The Palatial Villa in the capital of Tnem-Fragg and the Grand Hall of the Great House of Yamsai are the two largest and most important of these. In these two structures, the most important of the High Hunters gather to discuss matters of great relevance to the nation.
Hunter attire ranges from the modest tunics, trousers and coats the lower Hunters wear to keep warm in the tundra to the elaborate blue and white robes many of the Higher Hunters are known to favour. Although the traditional weapon of the Hunter is the spear (and to a smaller extent the trident), many Hunters carry two swords with them, in addition to a water satchel. It is a rarity for a Hunter to not know the art of waterbending or practice the arts of rekazhenzhemte and zhemenrekazhte - the way of the sharpened tides and the way of the fluid blade, respectively.
Hunters are also active in the realm of law and serve to keep order throughout Nalydya by virtue of their knowledge of the Hunter Code, an unwritten code of ethics that binds Nalydian society together. Although things such as theft, murder, rape, etc are not technically "illegal," the Hunter Code does give guidelines as for what should be done to those who would upset the natural order of things. With this in mind, those who cause chaos within society are generally dealt with in an efficient manner, allowing the Pords to retain order in their otherwise lawless society.
At the very lowest, are the standard Hunters. These are the Hunters that are often found in many of the small villages dotted throughout the tundras of the various Nalydian realms. They are not elected per se, rather, their positions are gained through mutual agreement, respect, and through their own demonstrated abilities. At this lower level, actual ability to hunt and provide for and protect the village is generally what decides who becomes a Hunter and who does not.
Above these low Hunter are those who have gained regional influence, generally through much contact with other communities. Their primary concern is maintaining the peace and ensuring the people in their "jurisdiction" have what they need to survive. They often bring items of note to the attention of higher Hunters, who will do their best to aid them. The range of these Hunters is considerable, and can range from a few village clumps to even entire regions of a planet.
The High Hunters are at the top of the Hunterdom. It is quite an achievement to rise to the position of High Hunter. High Hunters are greatly respected throughout the nation, and are the ones in charge of overall supervision of the day-to-day activities of Nalydya, as well as representing the nation on the international stage. Generally speaking, when a High Hunter organizes something (such as a relief effort for a region in drought), Pords are quick to react to get the job done. For obvious reason, High Hunters tend to be aged men and women, who have served their communities for nearly their entire lives.
Hunters generally convene in buildings labeled as "Villas," which tend to be located centrally in whatever village or city they live in. The Palatial Villa in the capital of Tnem-Fragg and the Grand Hall of the Great House of Yamsai are the two largest and most important of these. In these two structures, the most important of the High Hunters gather to discuss matters of great relevance to the nation.
Hunter attire ranges from the modest tunics, trousers and coats the lower Hunters wear to keep warm in the tundra to the elaborate blue and white robes many of the Higher Hunters are known to favour. Although the traditional weapon of the Hunter is the spear (and to a smaller extent the trident), many Hunters carry two swords with them, in addition to a water satchel. It is a rarity for a Hunter to not know the art of waterbending or practice the arts of rekazhenzhemte and zhemenrekazhte - the way of the sharpened tides and the way of the fluid blade, respectively.
Hunters are also active in the realm of law and serve to keep order throughout Nalydya by virtue of their knowledge of the Hunter Code, an unwritten code of ethics that binds Nalydian society together. Although things such as theft, murder, rape, etc are not technically "illegal," the Hunter Code does give guidelines as for what should be done to those who would upset the natural order of things. With this in mind, those who cause chaos within society are generally dealt with in an efficient manner, allowing the Pords to retain order in their otherwise lawless society.